We would recommend looking into the Mudbox software. There are some issues, yes, and some bugs exist in every software. So far, honestly, we haven’t seen any significant bugs, and we have the Autodesk subscription of 2011, 2012, 2013, and 2014 versions of 3ds. If there is any problem, you can report a bug, and they will respond very quickly. You can buy a book online for help as the software changes so quickly.ģ) 3DS Max is supported by a team of engineers since you are paying a good amount of money. We tried several versions of Blender for over a year, and the company fixed the serious bugs in the next version.Ģ) Tutorials were always wrong because blender is changing so frequently, You might find it difficult to get the right online tutorial. Read More: Positive and negative sites of Hiring a Freelance 3D Modeler 3d Max vs Blender: Which is betterġ) Blender is developed as an open source platform, so though there are some clear advantages of blender, we think there is a higher risk that the code could be broken sometimes. Each of them is different, and each is highly capable, and each has a slightly different market. You can not say that 3DS Max is worse than blender and blender is worse than 3DS Max. And many of their existing professionals are already acquainted with and comfortable with the Autodesk software. If you are really interested in learning the concepts of art you can choose any tool that you can afford.īut one of the reasons why Autodesk software is so popular nowadays in the professional world because the Autodesk license comes with support contracts. It is a great tool for people who are on a budget or have a small team. Blender is a great tool for artists and independent creators. It is equipped with a lot of cutting edge features, and a faster update cycle then which was a big package. Each of them is good for different specific things.īlender was born as an in-house modeling and animation suite in 1995. For example a pencil or a pen, both are perfectly good writing instruments, but each of them has different benefits. Though watching as much tutorials as you can is beneficial.Both Blender and 3ds Max are different but by this, it does not mean one is better or worse in general than the other. If you like the 3DS way of doing tutorials, then use 3DS max, jumping ship from one software to another will NOT make you a better 3D artist / modeller. Start to finish you'll learn enough about blender to not be completely intimidated by some tutorials you might deem "advanced" it covers most of the bases for creating and rendering scenes in blender, only thing that I can really think that it doesn't cover is simulations, which is just another search away. If you follow along with enough beginner tutorials (of which there are THOUSANDS on youtube for blender) you'll be doing advanced modelling without even realising its "advanced" Not that I'm telling you what to do, but stop categorising tutorials to beginner to advanced. Its not that hard to open youtube and search for "blender modelling tutorial" Not sure what you mean really "in this tutorial you will learn X". I want to try using Blender but the tutorials seems to be for very specific stuff mostly, and it's hard to search for stuff. I want to try using Blender but the tutorials seems to be for very specific stuff mostly, and it's hard to search for stuff.You can easily search for tutoriasl on 3dmax on youtube and some of them teaches you to make basic stuff to advanced stuff so you know how to use the different tools and features.Ī dozen tutorials that goes in a progressive manner would help a lot.Maybe Blender foundation should give official tutorials that goes like 3dmax curiculum where you start with tables and objects. You do know you could still model in blender and then export to 3DS Max if you insist on using it. WHy do even small animation studios use 3dmax over blender? Unpaid interns know 3DS max over blender?ġ tutorial to make you go from basic modelling to advanced modelling sculpting and retopology? Valzeras님이 먼저 게시:Why is there such a lack of structured tutorials for blender neway? Is there like a super detailed tutorial taht goes from basic modelling to super advanced in a progressive way with blender?
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